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Laura Hawthorne

05 August 2024

Augmented Reality in Schools: A Safer, More Accessible Approach to Engaging Learning

Schools increasingly face the choice between Augmented Reality (AR) and Virtual Reality (VR) as educational technology advances. Both technologies offer engaging educational experiences, but AR stands out as especially suited for educational environments.

 

This post explores why AR, with its ease of access and safety, may be the preferable option for schools looking to integrate engaging technologies into their curriculum.

 

The Practical Benefits of AR in Education: Augmented Reality enhances the real world by overlaying digital information onto it, allowing students to interact with both their physical surroundings and educational content. This integration brings several significant advantages:

 

  • Safety and Awareness: Unlike VR, which often requires head-mounted displays that can isolate users from their environment, AR keeps students aware of their surroundings. This awareness is critical in school settings where safety is a paramount concern, minimizing risks such as motion sickness, falls, or disorientation.
     
  • Accessibility and Cost-effectiveness: Many students already own and are familiar with smartphones and tablets, which provide easy access to AR. This accessibility makes AR a more cost-effective option compared to VR, which often requires more expensive and specialized equipment.
     
  • Engagement through Real-World Connection: AR applications allow students to see and interact with 3D models and simulations overlaid on their real-world environment. This connection can make learning more relevant and engaging, helping students understand complex concepts by placing them in familiar contexts.

 

 

Addressing Concerns with VR in Education

 

While Virtual Reality offers deep engagement through immersive experiences, there are several concerns that schools must consider:

 

  • Higher Costs and Limited Accessibility: For many schools, the cost of VR hardware can be prohibitive, limiting its accessibility. This financial barrier can prevent equal access to technology-driven learning opportunities.
     
  • Physical Side Effects: VR can cause nausea and discomfort for some users, known as 'VR sickness.' This issue can make prolonged use of VR in a classroom setting problematic.
     
  • Unfriendly to Students with Vision Disabilities: Since VR technology requires separate images for each eye to establish 3D perception in the brain, many students may find it difficult to engage in 3D immersion due to minor visual limitations, potentially leading to frustrations or even psychological disorders.
     
  • Technological Barriers: Implementing VR often requires additional setup, such as dedicated spaces and stronger computing power, which can be challenging for schools to accommodate.
     

 


1990s VR Headset (source: reddit)

 

 

 

Why AR is Ideal for Schools?

 

Augmented Reality offers a balanced approach to technology-enhanced learning. It offers the engagement and interactive benefits of immersive technologies without the high costs, physical risks, and accessibility issues associated with VR.

 

AR's ability to blend digital content with the real world empowers educators to enhance traditional learning methods and provide students with a unique, engaging educational experience that is both safe and accessible.

 

 

Conclusion:

In terms of educational technology, selecting the correct tools is critical for creating effective learning environments.

 

Augmented Reality provides an appealing combination of safety, accessibility, and engagement, making it an excellent choice for schools wishing to include interesting technologies.

 

Using AR, educators can give all students with innovative and dynamic learning experiences that prepare them for the future while avoiding the technical and budgetary challenges associated with VR.

 

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